ENGR 1413 · Pathways to Engineering Thinking · Fall 2023

ARMADILLO.ENRICHMENT BOX

An enrichment device designed for an armadillo at the Oklahoma City Zoo — applying the full engineering design process from user research to prototype.

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Course
ENGR 1413
Period
Fall 2023
My Role
Team Member & Prototype Lead
Tools Used
Bandsaw/Miter SawHand ToolsSketch ModelingUser ResearchPowerPointPrusaSlicer & 3D Printing
01 — Goals

What we set out to do

01

Design an enrichment device for an armadillo at the Oklahoma City Zoo that encourages natural foraging and exploratory behavior.

02

Apply the full engineering design process: research, ideate, prototype, test, and iterate based on feedback from engineers and zoo keepers.

03

Present the final solution to a faculty panel and zoo staff and defend design decisions with evidence.

02 — My Contribution

What I did

Prototype Lead
Build & Iteration

Prototype Lead

  • Led the prototyping phase — built and tested two distinct physical iterations of the enrichment device.
  • Incorporated zoo staff feedback between iterations to improve armadillo engagement and ease of food loading.
  • Documented all iteration decisions and their rationale for inclusion in the final presentation.
Team Contributor
Research & Presentation

Team Contributor

  • Participated in all research, ideation, and decision-making phases as a full team member.
  • Co-presented the final design to faculty and zoo staff, answering design questions and defending material choices.
  • Contributed to the final written report covering research, process, and results.
05 — Design Process

How we got there

01

User Research

Researched armadillo natural behavior — foraging, burrowing, olfactory-driven exploration — to establish design criteria grounded in the animal's real needs rather than assumptions.

02

Ideation

Generated 15+ concepts as a team using rapid sketching and structured brainstorming. Voted on top 3 for prototype development based on feasibility, engagement potential, and buildability.

03

Prototype 1 — Puzzle Feeder

Built a cardboard puzzle feeder with hidden food compartments. Zoo staff feedback: engagement was low — compartments too easy to open, no foraging behavior triggered.

04

Prototype 2 — Iteration

Redesigned with tighter compartment geometry, added texture panels to encourage digging behavior, and repositioned food locations based on zoo staff guidance.

05

Presentation & Defense

Presented the final design to a faculty panel and zoo staff, walking through the research, iteration decisions, and test observations. Fielded questions on material safety and maintenance.

A
06 — Results

What we achieved

🦔

Encouraged exploratory behavior — zoo staff observed the armadillo engaging with the final prototype during evaluation.

📋

All functional requirements met as defined in the project brief — food delivery, durability, safe materials, and ease of reloading.

🎤

Positive presentation feedback — panel cited research depth and clear documentation of iteration decisions as strengths.

🏫

Introduced the full design cycle — research, ideation, prototyping, testing, and presentation — a foundation applied in every subsequent engineering course.

Next project →
Truss Design Project